# Configuration file ########################################################################################################## # Forge #--------------------------------------------------------------------------------------------------------# # Sample mod specific control section. # Copy this section and rename the with the modid for the mod you wish to override. # A value of zero in either entry effectively disables any chunkloading capabilities # for that mod ########################################################################################################## Forge { # Maximum chunks per ticket for the mod. I:maximumChunksPerTicket=25 # Maximum ticket count for the mod. Zero disables chunkloading capabilities. I:maximumTicketCount=200 } ########################################################################################################## # defaults #--------------------------------------------------------------------------------------------------------# # Default configuration for forge chunk loading control ########################################################################################################## defaults { # Are mod overrides enabled? B:enabled=true # The default maximum number of chunks a mod can force, per ticket, # for a mod without an override. This is the maximum number of chunks a single ticket can force. I:maximumChunksPerTicket=25 # The default maximum ticket count for a mod which does not have an override # in this file. This is the number of chunk loading requests a mod is allowed to make. I:maximumTicketCount=200 # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it. I:playerTicketCount=500 # Unloaded chunks can first be kept in a dormant cache for quicker # loading times. Specify the size (in chunks) of that cache here I:dormantChunkCacheSize=0 }